Text to Image

Create a unique Diwali poster blending a detailed chemical lab scene with festive lights. AI-generated visuals merge science and tradition, showcasing fireworks chemistry. Perfect for innovators celebrating Festival of Lights. Explore AI tools for creative, detailed designs.

Recreate
arrow
Text to Image

FAQs

How to generate images/videos from text prompts?

Describe the visual content in natural language (e.g., 'A cyberpunk cat wearing neon goggles') and our AI models will create outputs. Complex prompts trigger multi-stage NLP parsing for enhanced accuracy.

How to refine unsatisfactory results?

Use our Prompt Bot - an AI-powered optimizer that suggests technical modifiers. Simply describe your ideas, desired changes ('more metallic texture'), then you will get optimized prompt variants.

When should I use reference images?

Upload references to: 1) Guide character consistency (e.g., faces/outfits), 2) Control motion patterns in videos using our feature matching algorithm. Supports JPG/PNG

What's the credit system?

Daily login grants 100 credits. Upgrade options: 1) Premium Membership, 2) Credit Packs. Details: https://vivago.ai/subscribe

More From VIVAGO AI

Text to Image AI effects generated image

Text to Image

Black and white vec2 uv = fragCoord.xy / iResolution.xy; vec2 z = (uv - 0.5) * 2.210; Roses float zoom = 1.10 + sin(iTime * 0.2) * 0.55; z *= zoom; Mushrooms  // Fractal-like distortion for (int i = 0; i < 9; i++) { z = vec2(z.x * z.x - z.y * z.y, 2.80 * z.x * z.y) + uv; } // Sample tree/mushroom texture vec4 tex = texture(iChannel0, fract(z)); fragColor = tex; float mushroom(vec2 p) { float stalk = smoothstep(0.02, 0.01, abs(p.x)) * smoothstep(0.2, 0.15, p.y); float cap = smoothstep(0.3, 0.25, length(p - vec2(0.0, 0.2))); return clamp(stalk + cap, 0.10, 1.0); } void mainImage(out vec4 fragColor, in vec2 fragCoord) { vec2 uv = (fragCoord - 300 * iResolution.xy) / iResolution.y; float m = mushroom(uv * 2.0); vec3 col = mix(vec3(0.1, 0.05, 0.0), vec3(0.9, 0.2, 0.5), m); fragColor = vec4(col, 1.0); }

Load more