proto_transformer

Create a 1/7 scale commercialized figure of the character in the illustration, in a realistic style and environment. Render the exact hairstyle and the same outfit with the uploaded figure. Render garments as molded plastic with engraved seams and sculpted folds; keep accessories as plastic parts. Fictionalize any brand text/logos while keeping layout and colors. Place the figure on a computer desk, using a circular transparent acrylic base without any text. On the Apple computer screen, display the Z Brush modeling process of the figure. Next to the Apple computer screen, place a BANDAl-style toy packaging box printed with the original artwork. The background shows a modern realistic room furnished with contemporary furniture, including a display cabinet filled with books, dolls, and scale figures, adding a casual and everyday atmosphere. Behind the Apple computer, place a desk lamp to add detail and depth to the scene.

proto_transformer

Transform my child’s doodle into a Pixar-inspired 3D character while preserving the exact silhouette, proportions, line lengths, feature placements, and all quirks (slanted eyes, uneven lines, odd markings). Do not symmetrize, smooth, or “fix” anything. Convert strokes into modeled seams, bevels, or color markings but erase all line-art evidence: no black outlines, no toon/ink/cel edges, no wireframe/pencil/hand-drawn look. Define edges only via geometry, lighting, and PBR shading; basecolor must contain zero pure-black contour lines. Where lines imply detail, interpret as shallow engravings or material breaks using local color/roughness/normal—not dark strokes. Render a stylized CGI hero shot (eye-level 3/4), soft key-fill-rim, GI, subtle bloom/DOF, realistic contact shadows, simple fitting environment. No hand-drawn textures. Do not alter the form

proto_transformer

Transform my child’s doodle into a Pixar-inspired 3D character while preserving the exact silhouette, proportions, line lengths, feature placements, and all quirks (slanted eyes, uneven lines, odd markings). Do not symmetrize, smooth, or “fix” anything. Convert strokes into modeled seams, bevels, or color markings but erase all line-art evidence: no black outlines, no toon/ink/cel edges, no wireframe/pencil/hand-drawn look. Define edges only via geometry, lighting, and PBR shading; basecolor must contain zero pure-black contour lines. Where lines imply detail, interpret as shallow engravings or material breaks using local color/roughness/normal—not dark strokes. Render a stylized CGI hero shot (eye-level 3/4), soft key-fill-rim, GI, subtle bloom/DOF, realistic contact shadows, simple fitting environment. No hand-drawn textures. Do not alter the form

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