Image to Image

Create vibrant AI-generated visuals of a cheerful Italian woman with long orange-red hair and bright blue eyes relaxing at home. Capture serene moments in a well-lit living room, featuring cozy details like a warm blanket and towel. Ideal for AI art, lifestyle imagery, and creative projects emphasizing relaxation and natural beauty.

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Image to Image

FAQs

How to generate images/videos from text prompts?

Describe the visual content in natural language (e.g., 'A cyberpunk cat wearing neon goggles') and our AI models will create outputs. Complex prompts trigger multi-stage NLP parsing for enhanced accuracy.

How to refine unsatisfactory results?

Use our Prompt Bot - an AI-powered optimizer that suggests technical modifiers. Simply describe your ideas, desired changes ('more metallic texture'), then you will get optimized prompt variants.

When should I use reference images?

Upload references to: 1) Guide character consistency (e.g., faces/outfits), 2) Control motion patterns in videos using our feature matching algorithm. Supports JPG/PNG

What's the credit system?

Daily login grants 100 credits. Upgrade options: 1) Premium Membership, 2) Credit Packs. Details: https://vivago.ai/subscribe

More From VIVAGO AI

Text to Image AI effects generated image

Text to Image

Black and white vec2 uv = fragCoord.xy / iResolution.xy; vec2 z = (uv - 0.5) * 2.210; Roses float zoom = 1.10 + sin(iTime * 0.2) * 0.55; z *= zoom; Mushrooms  // Fractal-like distortion for (int i = 0; i < 9; i++) { z = vec2(z.x * z.x - z.y * z.y, 2.80 * z.x * z.y) + uv; } // Sample tree/mushroom texture vec4 tex = texture(iChannel0, fract(z)); fragColor = tex; float mushroom(vec2 p) { float stalk = smoothstep(0.02, 0.01, abs(p.x)) * smoothstep(0.2, 0.15, p.y); float cap = smoothstep(0.3, 0.25, length(p - vec2(0.0, 0.2))); return clamp(stalk + cap, 0.10, 1.0); } void mainImage(out vec4 fragColor, in vec2 fragCoord) { vec2 uv = (fragCoord - 300 * iResolution.xy) / iResolution.y; float m = mushroom(uv * 2.0); vec3 col = mix(vec3(0.1, 0.05, 0.0), vec3(0.9, 0.2, 0.5), m); fragColor = vec4(col, 1.0); }

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