proto_transformer

Transform my child’s doodle into a Pixar-inspired 3D character while preserving the exact silhouette, proportions, line lengths, feature placements, and all quirks (slanted eyes, uneven lines, odd markings). Do not symmetrize, smooth, or “fix” anything. Convert strokes into modeled seams, bevels, or color markings but erase all line-art evidence: no black outlines, no toon/ink/cel edges, no wireframe/pencil/hand-drawn look. Define edges only via geometry, lighting, and PBR shading; basecolor must contain zero pure-black contour lines. Where lines imply detail, interpret as shallow engravings or material breaks using local color/roughness/normal—not dark strokes. Render a stylized CGI hero shot (eye-level 3/4), soft key-fill-rim, GI, subtle bloom/DOF, realistic contact shadows, simple fitting environment. No hand-drawn textures. Do not alter the form

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proto_transformer

Create an image of a 1/7 scale figure placed in a display cabinet, surrounded by other Marvel figures of the same size. The figure should capture the character's pose and features as closely as possible, including hair, facial expression, body pose. The figures should be neatly arranged symmetrically on the shelf, allowing their unique details—such as sculpted folds, molded accessories, and facial expressions—to stand out. Soft lighting should highlight these features, creating a cohesive and dynamic collection. The glass cabinet should have a reflective surface to enhance the presentation, with a large glass window behind it, offering a serene ocean view that adds depth to the scene. The focus should be on a close-up of one figure, showcasing its detailed craftsmanship, while the surrounding Marvel figures complement the overall display

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