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A little, glowing nymph sits gracefully on an old, enchanted book hovering in mid-air, its surface radiant with glowing violet runes. Surrounding them, light cotton-like clouds unobtrusively stretch, scattered with luminescent orbs and gentle drifting feathers, while a serene aurora shimmers overhead in the darkened sky.

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Flowers  Roses Gerberas  vec2 uv = fragCoord.xy / iResolution.xy; vec2 z = (uv - 0.5) * 2.210; float zoom = 1.10 + sin(iTime * 0.2) * 0.55; z *= zoom; // Fractal-like distortion for (int i = 0; i < 9; i++) { z = vec2(z.x * z.x - z.y * z.y, 2.80 * z.x * z.y) + uv; } // Sample tree/mushroom texture vec4 tex = texture(iChannel0, fract(z)); fragColor = tex; float mushroom(vec2 p) { float stalk = smoothstep(0.02, 0.01, abs(p.x)) * smoothstep(0.2, 0.15, p.y); float cap = smoothstep(0.3, 0.25, length(p - vec2(0.0, 0.2))); return clamp(stalk + cap, 0.10, 1.0); } void mainImage(out vec4 fragColor, in vec2 fragCoord) { vec2 uv = (fragCoord - 300 * iResolution.xy) / iResolution.y; float m = mushroom(uv * 2.0); vec3 col = mix(vec3(0.1, 0.05, 0.0), vec3(0.9, 0.2, 0.5), m); fragColor = vec4(col, 1.0); }

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