Image to Video
{
"model": "Kling 3.0",
"duration": "10s",
"aspect_ratio": "16:9",
"prompt": "LEICA_M11.DNG, ARRI_ALEXA_35, Sony VENICE 2 CineAlta, RED_VRAPTOR_8K, Zeiss Supreme Prime Radiance 35mm T1.5, IMAX composition, ACEScg color pipeline, HDR volumetric lighting, Kodak Portra 800 grain, photoreal textures, true optical depth. Begin with a violent desert fissure splitting open, the ground shaking continuously with heavy seismic motion, micro vibrations traveling through dust and cracked terrain. A massive vortex erupts upward, forming a tornado-like column of debris, sand, and rock, with physically accurate suction forces pulling objects upward at varying speeds, colliding and spinning naturally. Camera remains low and grounded with subtle handheld quake jitter. The tornado produces a deep roaring wind sound with layered debris impact noise and pressure fluctuations. As the sequence progresses, the vortex expands and transitions seamlessly into a rotating supercell storm system above, clouds forming organically from the rising dust column. Volumetric clouds churn and fold inward with continuous motion. Lightning forms naturally inside dense cloud regions, branching, flickering, and traveling across cloud layers with realistic electrical behavior. Each lightning strike produces a sharp crack followed by delayed rolling thunder based on distance. The storm emits deep atmospheric rumbles while the ground continues to shake below. Final seconds emphasize full storm scale: swirling clouds, active debris uplift, and continuous environmental motion. Lightning must appear and disappear within 0.2–0.5 seconds per strike, never persisting across frames. Negative: static lightning, frozen debris, looping motion, plastic CGI textures, artificial glow, overexposed bloom, repeated patterns, game-engine look, unrealistic physics."
}