proto_transformer

Transform my child’s doodle into a Pixar-inspired 3D character while preserving the exact silhouette, proportions, line lengths, feature placements, and all quirks (slanted eyes, uneven lines, odd markings). Do not symmetrize, smooth, or “fix” anything. Convert strokes into modeled seams, bevels, or color markings but erase all line-art evidence: no black outlines, no toon/ink/cel edges, no wireframe/pencil/hand-drawn look. Define edges only via geometry, lighting, and PBR shading; basecolor must contain zero pure-black contour lines. Where lines imply detail, interpret as shallow engravings or material breaks using local color/roughness/normal—not dark strokes. Render a stylized CGI hero shot (eye-level 3/4), soft key-fill-rim, GI, subtle bloom/DOF, realistic contact shadows, simple fitting environment. No hand-drawn textures. Do not alter the form

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